As a writer and director, Alex Garland is used to inviting audiences into his distinct worlds, ranging from a zombie apocalypse (28 Days Later) and dystopian United States (Civil War) to a post-nuclear wasteland (Dredd) and an alien-infested environment (Annihilation). For his new war film, Garland entered a world that belonged to a former soldier, Ray Mendoza. The result was Warfare, an immersive new war film from writer-directors Garland and Mendoza. The filmâs ensemble features DâPharaoh Woon-A-Tai as Mendoza, with Will Poulter, Cosmo Jarvis, Joseph Quinn, Noah Centineo, and Charles Melton.
Warfare follows a group of Navy SEALs on a surveillance mission in Ramadi in 2006. The team takes control of a multi-level house in insurgent territory and hunkers down. The mission goes horribly wrong, and the SEALs are ambushed from all sides as they must fight to stay alive. The movie is based on the memories of Mendoza and those who survived the mission. Told in real time, Warfare is visceral, loud, and relentless, a thriller that never eases up in its depiction of battle.
In an interview with Digital Trends, Garland and Mendoza discuss the meaning of brotherhood, the movieâs distinct use of sound, and how they implemented long takes while filming.
This interview has been edited for length and clarity.
Digital Trends: I wanted to start with one word â brotherhood. I feel like it gets thrown around a lot, sometimes to the point where it loses its true meaning. Ray, as someone who has served with the group, what does brotherhood mean to you?
Ray Mendoza: Itâs putting the brother, the relationship, and the team before yourself. Itâs a very sacrificial group, right? There are different types of brothers. You can do it in sports; you can do it in anything. If youâre going to say brother, it means youâre putting that thing before yourself. You need to do whatâs best for the team and not yourself. So thatâs what it means to me.
Alex, after making this movie, how have you looked at brotherhood differently?
Alex Garland: Thereâs nothing I could add to what Ray just said. I think for me, a lot of this film was not really about what I thought or what I felt. It was about what Ray thought and felt. So my inclination is to say, âThatâs interesting,â and try to understand it as best as possible.
As a filmmaker, youâre used to inviting audiences into your worlds with the scripts you write and the movies you direct. Youâre transporting people into a specific setting. For this movie, youâre being invited into someone elseâs world. Did your approach change as a writer and director?
Garland: It really is an extension of what I just said. My job on this film was to just listen as carefully as I could to what Ray was saying. After that, listen to other voices, other people who were involved in this thing, and fold their experience into it, too. It wasnât interpretive. It wasnât that Ray was saying anything that I needed to get at or unpack what was underneath it. It was all being stated. It made me realize that often the problem with listening is actually just not listening. Itâs more to do with you than it is to do with what the other person is saying and their failure to communicate it. Ray was communicating everything perfectly. ⊠It was almost zen in some respects.
Ray, you said this is not only an immersive experience of warfare, but itâs a bridge of communication to talking about the subject of combat. When did you start to realize that you can communicate your ideas for a movie to tell a true story?
Mendoza: Iâve always realized that it was possible. Some directors or filmmakers choose not to use it as a voice, or maybe they want to focus on something different. I wanted to focus on a specific thing. Some directors donât focus on that. They focus on other things. Iâve always done that on every movie Iâve worked on in some way. I build these things for directors or stunt coordinators, but I donât get to choose what they shoot. I donât get to choose what they edit, and sometimes, they gloss over the things.
Some of it is just ignorance, or just not knowing. They donât know what to focus on, but itâs always there for them. Some people just donât see it. He [Garland] was actually the first one to see it on Civil War. And I think thatâs what separates them from other directors. Itâs always been there for them. They just didnât see it.
How did it feel stepping behind the camera to direct and write?
Mendoza: It was a breath of fresh air. Itâs like starving for five days and someone throwing a piece of flesh in front of you. I just consumed it as fast as I could possibly consume it. It was just like, âFinally. Letâs fââ run. Yeah, weâre going to fââ run on this thing.â And we did.
One of the biggest things that stands out is how sound makes this movie so immersive. The gunfire, the screaming from the soldiers, the silence in the aftermath of an explosion â sound is its own terrifying character. What were your conversations with the sound designers and the mixers?
Garland: Well, Iâm going to say that the conversations are broader than that. Itâs not me in communication. Itâs always at the very least me and Ray, or itâs Ray. The sound design team â I know them very well. Iâve worked with them for a long time. They also worked on Civil War. Iâve never not worked with them. They did the same thing, which was to listen carefully. Look, sometimes you get something wrong, and it gets redirected and reshaped.
I would say, though, that where the sound design stems from, in a way, is the approach to the filmmaking. So if you remove all music, the sound design steps forward. It takes prominence in the minds of the viewer and in the experience of the viewer. If you take time compressions out of a film, you will get the same silences that you get in real life. All of this creates an unfamiliar sound landscape for people, which is above and beyond the specifics of an explosion happening, or a jet flying, or things that might be dramatic in that moment. Itâs broader, more complex, and more ambient than that. It really comes from trying to do something accurately and in real time.
Then thereâs also the gatekeeper of the accuracy, which is Ray saying, âThis is what the snap of a bullet sounds like. This is the difference between outgoing and incoming fire. No, donât add that sub-bass to this thing to make it sound cooler; make it sound truer like this.â

Not everyone gets to cast themselves in a movie. Ray, DâPharaoh plays you in the movie. After filming, did you two share a moment and talk about what happened? Iâm sure it wasnât easy at times to see it.
Mendoza: No. I had to wear multiple hats. Not only was I training them, but I was also directing them. I wore a lot of hats. With DâPharaoh, that was a hard one because I was talking about things that I normally donât talk about. I never really got to talk about what we all went through. It just got so busy. I never really had that dump of what he struggled with and what I struggled with. Thatâs a good question. I never did, but I think I should. Thanks for reminding me.
You went through a boot camp [with the actors]. Was it much easier to tell everyone else what to do and not really look at your own character in a way? Youâre seeing it [the story] through other peopleâs eyes.
Mendoza: Yeah, I treated them all the same. Theyâre all equally useless. [smirks] No favorites. Thereâs a base knowledge that they all needed to use. Weâre using real weapons. Safety is the priority. At the end of the day, itâs still a movie. Itâs not worth someone getting their face blown off. I had to treat everyone the same. Weâre all starting from zero. Weâre going to be doing it very fast. Weâre going to be tired, and I need everyone to be focused 100%.
For safety, that inherently makes the training stressful. I gave them a lot of autonomy, which I think was important. I wanted them to have ownership of it. Even for some of the rehearsals, we gave some parameters and objectives they had to hit. I created this hierarchy, which both functioned as ownership, but also somewhat blended into the movie. Organically, in the movie, thereâs an officer in charge. Thereâs an assistant officer in charge, and so on and so forth. In the structure and training, I established that as well. I just thought it was important for them to have ownership of it.
Even to the point where the PAs wouldnât wrangle up the guys, but it was Will and Charles. They were like, âHey everybody, itâs time to go to set. Finish up, chow. You got five minutes left.â They owned it. The PAs were like, âThis is great. I wish every movie was like this. Theyâre wrangling themselves. Itâs great.â They were always on time, early. They were always there supporting each other. They werenât back at the trailers. They were always there, and thatâs because of Will and Charles. Those guys were really enforcing and embodying the team component. I gave them advice and guidance, but they kind of ran with that. It was really great to see.

With the extensive rehearsal process and the blocking of the scenes, I remember reading that you went through these long takes. Itâs almost like theater. What were your conversations with the actors about how to treat each take? They canât just be waiting for a cut. They have to go through this like theyâre in a real battle.
Garland: Well, itâs a real-time story. Often in a script, scenes might be half a page or a page and a half and in different locations. In a way, thereâs no sense of a 15-minute take because the scene itself is only a minute and a half, so donât do it. Because this was real time, every time we could string scenes together, we did. It gave us large blocks of time we could work with. Different people would be doing different things in different areas. You might have the snipers looking through a loophole in one room, and then youâve got Ray [DâPharoahâs character] and the officer next to him having their conversation. Thereâs Joe Quinn in another room, and so it goes on.
What this film allowed us to do was to run everything concurrently. Because we had two cameras, we could have one room with the sniper group and a camera with DâPharoah and Will Poulter in another room. As long as they werenât catching each other in each otherâs viewfinders, then all was good. So we did that a lot, and we would do these very, very long takes and string many scenes together and run them again and again and again.
We started that in the rehearsal process. It varied, but typically in the second half of the day, we would start running scenes. The first half of the day would be training, and the second half of the day would be running scenes. That rhythm was established. It had a very good extra element to it, which meant that the cast did not splinter and return to their trailers. They were essentially required all the time. That reinforced the culture that Ray set up at the start of the training process.
A24 will release Warfare in theaters nationwide on April 11.
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