PlayStation announces ‘deeper collaboration’ with AMD to infuse games with AI

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I have some very exciting news to share. We have begun a deeper collaboration with AMD. For the project name we’re taking a hint from AMD’s red and PlayStation’s blue. The code name is Amethyst.

With Amethyst, we’ve started on another long journey and are combining our expertise with two goals in mind.

The first goal is a more ideal architecture for machine learning. Something capable of generalized processing of neural networks but particularly good at the lightweight CNNs needed for game graphics and something focused around achieving that Holy Grail of fully-fused networks.

In going after this we’re combining the lessons AMD has learned from its multi-generation RDNA road map and SIE has learned from the custom work in PS5 Pro.

But ML use in games shouldn’t and can’t be restricted to graphics libraries. We’re also working towards a democratization of machine learning something accessible that allows direct work in AI and ML by game developers both for graphics and for gameplay.

Amethyst is not about proprietary technology for PlayStation. In fact it’s the exact opposite. Through this technology collaboration we’re looking to support broad work and machine learning across a variety of devices.

The other goal is to develop, in parallel, a set of highquality CNNs for game graphics. Both SIE and AMD will independently have the ability to draw from this collection of network architectures and training strategies, and these components should be key in increasing the richness of game graphics as well as enabling more extensive use of ray tracing and path tracing.

We’re looking forward to keeping you posted throughout what we anticipate to be a multi-year collaboration.

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