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The shot craft in PGA Tour 2K25 is exquisite and remains the best feature of the golf sports game from 2K in a series that has excelled in that area. The multi-layered parts of creating a shot, shaping it, thinking about contact and spin, and potentially utilizing specialist shots make the gameplay of 2K25 extremely enjoyable.
Review info
Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: February 28, 2025
However, the game is not as strong in other areas, and still remains firmly in the shadow of its competition, namely EA Sports PGA Tour. There are some familiar frustrations when it comes to repetitive, underwhelming commentary and strange animation execution. There are also new annoyances like an abundance of obnoxious transition screens, but also oddities in things such as bag building and skill acquisition, while the absence of some major competitions and the most famous courses is still hard to ignore.
Having said that, 2K25 still represents a closing of the gap between it and its main rival a little bit, and the games may be even closer in years to come, especially if 2K25 can continue to build around its awesome shot craft and golf play.
The shot craft is strong in this one
Shot craft is at the very core of what makes PGA Tour 2K25 fun and kept me devouring hole after hole, and tournament week after tournament week.
The series’ TrueSwing and EvoSwing features are quality and offer a high level of shot planning, execution, and feedback. In short, you can tailor your shots to conditions nicely and factor in strike, spin, and shaping, while EvoSwing’s feedback meter provides you with results in an instant covering contact, rhythm, transition, and swing path.
Throw in the fact that your golfer can smash 300-yard bombs off the tee right from the beginning, and you have the tools necessary to take on all the courses the game has to offer immediately. What helps this are the intuitive controls too: the analog sticks on the controller provide an intuitive way to swing your club, and the three-click method is present once again allowing for users to use one button and timing through visual prompts to nail their shots.
It’s worth mentioning here that although bombing drives for miles straight away is fun, the default difficulty of the game does make it easy to succeed at first: in my second round I shot a 58, 14 under par score. As a result, it’s definitely worth tinkering with the settings to find the right level of challenge; there’s plenty of customization here and it’s worth getting stuck into such as overall swing difficulty, swing bias settings, and even how many times you can use the putt preview line.
Career steps – and missteps
The career mode in 2K25 offers more than its predecessor and begins with the option to choose from five different archetypes that will govern what kind of player you are. These are pretty broad brush stroke types like ‘magician’ for those good at recovery and ‘big hitters’ for those who crush the ball. There’s a good level of character customization on offer too so you should be able to bring your ideal golfing avatar to life.
The overall means to get into the MyCareer mode is straightforward, and you’ll soon be choosing where to start – in the amateur championships, or diving straight into the PGA Tour for example. Your player is pretty competent from the off and you’ll be competing in no time which is a real plus point of the game and its career mode if you value getting stuck into competitions with real players fast.
Player rivalries make a return but also in message form with other pros dropping you a line offering to create a friendly rivalry. This can add a bit of extra fun to succeeding rounds of golf, and you’ll get a reward for engaging them and winning – often a cosmetic. You’ll also get more social media followers too – though I am still to determine what the benefit of more followers actually is apart from it being a general measure of progression.
PGA Tour 2K25’s personality system is an interesting extra addition and your choices in conversations or interviews allow you to be more confident, bordering arrogant, about your game, or allow you to be a more humble or reserved person. From my time with the game, I haven’t seen any huge tangible benefit to either yet. Feeding into that are the aforementioned rivalries, but also sponsorships, and the game’s interview system.
This – along with the new chats with your agent – is another largely welcome one, but again, something that has its own oddities to raise an eyebrow. In one sense it’s great to see an expansion of the career to include media duties and make choices on how you want your avatar to behave and act in the world. On the other, it is strange to get asked questions about being the best of all time after three tournament wins, and, once again, see the same questions repeat quite often.
Best bit
Nailing a perfectly struck shot is incredibly satisfying in PGA Tour 2K25, and getting every single element of it right is as good as it gets. When you hit your first well-planned and thought-out shot to approach a tricky green by also hitting all of the sweet spots in contact, clubface, tempo, and wing path, the feeling is immensely satisfying.
Sponsorship agreements share this kind of double-edgedness too: it’s welcome to see your player get wooed and approached by big-name brands, but it’s also very jarring to get strange offers such as noted footwear and apparel brand FootJoy offering to provide my clubs. It might not mean much to most casual players, but those who will recognize brands and maybe even want their avatar to use them, are the same ones who will find it offputting.
These additions also give way to one of my particular gripes with PGA Tour 2K25: the sheer number of transition and loading screens. After every single action – be that a round, a chat with your agent, or an interview – you’ll have a transition screen pop up for a few seconds. The frequency is incredibly annoying, and having them pop up so regularly – especially when you’re in the groove of moving swiftly between tournament weeks because you want to play the golf part of the golf game – is incredibly disappointing.
The week of a tournament consists of a practice session and pre-tournament events which help to make each week feel more fulsome. Practice sessions can be used to hone specific skills in the week of the tournament if you wish, and pre-tournament events like practice rounds can familiarize you with some of the tournament’s holes before the event. Sponsor events can then boost your progression with those sponsoring your apparel, clubs, and balls too. As a result, every week in the career mode is full of stuff to do which is excellent – especially as much of it is the wonderful shot-to-shot gameplay.
What’s in the bag?
There’s plenty of customization and development to get into in the area of skills and equipment. As you play you’ll acquire experience and skill points which you can use to unlock skills in broad-brush parts of your game such as shots from the tee, recovery play, and more. A lot of these skills are more about increasing forgiveness than anything but the ability to progress that they represent is welcome and satisfying.
Some attributes will be maxed out in line with your archetype which is broadly agreeable, but some skills and shots seem to be totally blocked off by that same choice. This also undermines the role-playing aspect of the game a little. You can bomb 300-yard drives straight away, but a power drive or shot has to be learned – or is unlearnable because I’m not the right archetype. My wedges are as effective as the tour professionals, but my player has to learn a choke down shot (gripping the club a little lower down the shaft). I chose ‘technician’ as my archetype and that meant a power shot or knockdown shot was just flat-out off the table for my player which seems like needless gatekeeping.
In terms of equipment, you can build several bags (like loadouts in shooters, for example) and simply playing with your clubs more and more leads to an increase in proficiency in them. The maximum for each skill is limited by your archetype, which is an interesting way of making you stick to a set of clubs to get more out of them. You can upgrade clubs and balls with bolt-on fittings to upgrade them and their qualities, and also evolve them into clubs of a new level over time too.
The level of flexibility in building your bag is good, though doesn’t allow for complete and absolute choice. For example, I couldn’t pick a 58-degree wedge for my bag or even see any driving irons to pick. Spending a practice session on a driving skill can boost all of your clubs which is strange and negates the choice to focus on a single club a little – but I do wish my proficiency with one club making the rest of them better is something that would translate to my real-world game.
My experience with the amount of branded clubs to choose from has been disappointing as the range of club types is pretty small. In 2K23 I could recreate my own golf bag with all the 2022 clubs which allowed me to make my avatar more like myself. I can’t do that in 2K25.
One stroke forward, two strokes back
Sadly, the largely improved career mode and the moreishness of the gameplay and shot craft is held back by some familiar – and new – frustrations.
The commentary is still odd, repetitive, and underwhelming. I even had one time where the commentators were talking about a replay of a highlight clip over an entire hole that I subsequently played which had the commentary totally out of sync. It’s boring, low-energy, and – the cardinal sin in sports games – often repeats itself to the point of annoyance.
While pre-tournament practice sessions are welcome and the boosts to attributes offer something more, they’re subject to awkwardness; your character will do the same animations like they’ve just won a championship when saving par on a practice round hole, for example. On this note, I find that a golfer’s wrist on the trailing arm looks quite odd at address, as well, almost appearing as if it bulges forward strangely and is overpronounced.
The appearance of microtransactions isn’t too egregious or aggressive but it’s a shame they are deemed necessary in a golf game in which its other elements promote you and your player improving and getting better by simply playing.
For casual golf game fans, PGA Tour 2K25 still scratches many an itch, and the jump-in-and-play aspect is excellent, especially given the satisfaction of crafting great shots. Throw in some fun multiplayer modes like TopGolf, ongoing daily, weekly, and seasonal challenges and quests, and course design modes may well keep committed fans and players may well keep coming back for me with 2K25. For golf game fans like me who grew up with EA’s Tiger Woods series, however, 2K25 is better, but still not quite the right fit for those wanting a full role-playing experience.
As a result, the game still feels firmly in the shadow of its competitor, EA Sports PGA Tour. But, this isn’t a terminal comparison: there is much fun to be had with PGA Tour 2K25, and if you’re after an accessible, pick-up-and-play golf game for the current generation then this is it.
Should you play PGA Tour 2K25?
Play it if…
Don’t play it if…
Accessibility
PGA Tour 2K25’s main suite of accessibility features lies in its extensive difficulty options that can be tinkered with. There’s also the ability to choose between holding or toggling buttons for the swing mechanic and a host of display and HUD, camera, and audio options to choose from. Sadly there doesn’t seem to be a setting to change the text size on screen or any colorblind options.
How I reviewed PGA Tour 2K25
I played PGA Tour 2K25 for nearly 15 hours for this review, taking my created golfer deep into a second PGA tour season having started in the Korn Ferry Championship. While playing through the seasons, I toyed with all the possible ways to play a tournament’s game week and also dipped into several of the online multiplayer modes.
I tried both Performance and and Quality graphics modes – performance was my preference for the smoothness of swings and shots – tinkered with the difficulty settings to tailor my experience, snooped about the shop and store, and interrogated the skill trees and equipment options, while also going out of my way to compare it to EA Sports PGA Tour which I still dip into every now and then.
I reviewed the game on my two PlayStation 5 setups: a PS5 Slim with an Acer X32QFS gaming monitor and Yamaha SR-C20A soundbar; and a PS5 Pro with a Samsung Q6F 55-inch 4K QLED TV and Samsung soundbar. When needing to play with a headset, I played with a SteelSeries Arctis Nova 7 on the PS5 Slim and a SteelSeries Arctis Nova Pro Wireless with my PS5 Pro (there are no special settings for the Pro). I used a regular DualSense Wireless controller on both machines.
First reviewed March 2025
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