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Is Marvel Tokon: Fighting Souls one of the best fighting games of recent times? Yes, I would say so. Given its developer is Arc System Works — creators of Guilty Gear, Blazblue, and the excellent Granblue Fantasy Versus: Rising — it was a pretty safe bet that we’d be served a high quality fighting game with mountainous respect and reverence for Marvel and its roster of supers, mutants, and weirdos.
Review info
Platform reviewed: PC
Available on: PS5, PC
Release date: August 6, 2026
I love fighting games, but I’m not usually one for tag fighters — often because I find learning more than one character intimidating and time-consuming. So, when Marvel Tokon: Fighting Souls was first revealed last year as a 4v4 tag fighter, I’d already resigned myself to thinking: ‘well, that’s probably not for me.’
Not two, not three, but four? You’re having a laugh.
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I needn’t have worried so much. Arc System Works has designed Fighting Souls such that learning a quartet of fighters inside and out is absolutely not necessary. It’s possible to play that way at a higher level, of course. But as your team only has a single health bar, you can rock one character as your main, while relying on the remaining three as assist moves to help you out in a pinch.
It helps, too, that Marvel Tokon: Fighting Souls has a fantastic onboarding process for new players. The game’s story mode is broken into five episodes — each focused on a group of heroes (the Avengers, X-Men, etc.) or the villainous Knights of Doom. Episode chapters are structured to introduce you to fighters and their strengths, or otherwise various important system mechanics. Training tools are similarly great, with a fully-featured training mode, combo trials, and an ingenious ‘level-up missions’ category that tasks you with creating your own combos to reach a damage threshold.
All good so far, but I unfortunately have to stress that Tokon’s immediate future looks perilous. The PC version of the game is currently facing myriad issues, many of which seem to be a direct result of corporate interference.
At the time of writing, Arc System Works is hard at work deploying patches to improve PC matchmaking and performance, but I’m not sure there’s a fix for intrusive anti-cheat bloatware and forcing PlayStation Network account creation to access its online features.
Absolutely champion
Enough doom and gloom for now. I’d rather chat about all the elements that I feel make Marvel Tokon: Fighting Souls such a wonderful game for a bit. For me, it started with its single-player story mode.
Titled ‘Episodes’, Tokon’s story is broken into five distinct, well, episodes. Each is centered around one of the game’s five main teams. The Fighting Avengers, for example, are your stalwart heroes like Captain America and Black Panther.
The Samurai Outriders are made up of anti-heroes and tricksters like Deadpool and Loki. Meanwhile, the Knights of Doom bring a more villainous flavor, stacked with evildoers like Doctor Doom, Green Goblin, and Carnage.
Best bit
I’m in love with Marvel Tokon: Fighting Souls’ eclectic moment-to-moment tag bouts, but a special shoutout has to go to the game’s wicked cel-shaded presentation. Marvel icons have been given a distinctly Arc System Works flavor — their appearance, animation, and super move cut-ins are all top-tier stuff.
The premise is simple. An intergalactic fighter called the Champion is holding Earth hostage, and the aforementioned five teams have been selected to participate in a tournament to decide the planet’s future. Each episode culminates in a fight with the Champion, and individual chapters are bookended with stunning comic book cutscenes, with each episode even featuring a unique artist and colorist.
This lends all of them a unique sense of identity, and helps to keep things feeling fresh as you progress. Each episode is about an hour long, and all are worth playing through as you’ll not only get a feel for each individual character, you will also unlock colors for a bit of added flair for your faves. Oh, and as a bonus, you’ll also unlock the Champion as a playable character upon clearing your first episode.
There are a lot of fun character moments, too. Ms. Marvel is often adorably starstruck by the heroes she encounters. The X-Men are flabberghasted that Magneto would team up with an egotistical maniac like Doctor Doom. There’s a cute running gag between episodes where everyone gives Loki the side eye, despite a seeming earnestness from the God of Lies to genuinely turn over a new leaf in the search for his brother Thor (who is currently mysteriously absent from the game’s playable roster).
Overall, Episodes are a great way to kick off your Tokon journey. It’ll help you find characters you enjoy playing, and present a charming story that’s well worth playing through just to experience its wonderful artwork and voiced performances.
Assist me
Marvel Tokon: Fighting Souls is remarkably easy to just pick up and play, and I reckon you’ll have a blast in local play with friends for casual couch bouts. Movement, special moves, assists, and supers are all straightforward to execute. For specials in particular, you have options for simple or motion inputs with the d-pad. Motion-inputted special moves (such as quarter-circle-forward) do around 10% more damage on average, so you’ll have a bit of an edge if you can master weaving them into your gameplan.
The 4v4 setup can be wonderfully chaotic; there’s no limit to the number of characters that can appear on-screen, so it’s very possible to spam the assist button to throw the kitchen sink at your opponent in a pinch.
Characters you place in your assist slots are highly versatile, and can be individually called upon by pressing the assist button and the corresponding direction on the d-pad. One assist slot is for projectile, for example, while another is a vertical for anti-airs. This is universal across the cast, so you don’t have to be precious about which characters you choose if you’re only planning on maining one or two.
Elsewhere, you can perform an assist counter while guarding to get your opponent off of you, or even swap to one of your assists to directly control them. There’s a ton you can do with assists, and learning to incorporate them in your playstyle is a huge part of the learning process. It sounds like a lot, and it is, and there’s much more assists can do, like extending your combos and taking part in a massively damaging last round super. It might take a bit to wrap your head around, but thankfully, the tools are there to help you get to grips with assists and more besides.
Trained to perfection
Marvel Tokon: Fighting Souls has some of the best tutorialization I’ve ever seen in a fighting game. You of course have a fully fleshed out training mode, where you can freely practice combos and setups against a dummy. There is also a comprehensive tutorial section known as the Battle Guide, that’ll walk you through basics like movement all the way to advanced techniques like wakeup options and blocking cross-ups.
Of particular note is Character Lessons, which includes primers on every character playable in the game. These start off with basic move introductions, as well as the properties of each characters’ unique button. For example, Storm’s Tempest unique lets her control the wind to push herself and her opponent around. Magik’s unique has her placing a portal that she can instantly warp to and perform attack out of to surprise the opponent.
Lessons then offer a selection of combos for you to try out for each character, many weaving in assists, special moves, and supers. Finally, the highlight of Character Lessons for me are the Level-Up Missions, which task you with performing a combo to meet a certain amount of damage. These don’t hold your hand much, with little guidance outside of telling you which button to start your combo with, or to include a special move at some point. They’re great fun to experiment with, and even unlock colors for your characters, too.
Once you feel sufficiently warmed up, I highly recommend jumping into Arena mode for some offline quickplay. This is essentially the game’s Arcade mode, in which you play through a series of five matches. You’ll get to choose your route as you go through, unlocking some lovely concept art for your efforts.
There’s also Survival mode; a 100-match gauntlet with some light roguelite elements. Between matches in Survival mode, you’ll get to choose and upgrade Support Souls — cards that offer various benefits like increased movement speed or attack power. Getting through all 100 is no easy task, though, with several significant difficulty spikes on your way to the top. But again, your efforts will be rewarded with unique character colors if you make it to the end.
True believers
If you’re familiar with Arc System Works’ back catalog, it should come as no surprise that Marvel Tokon: Fighting Souls is a mind-bendingly gorgeous fighting game.
The developer is the master of modern cel-shading, and the roster of Marvel icons look even sharper here than characters do in Guilty Gear Strive and Dragonball FighterZ. Not that those games are slouches at all in the visual department, but Tokon by comparison looks impressively pristine at all times.
There aren’t a ton of characters or stages at launch (I personally think 21 characters is a bit slim given the 4v4 setup), but when they look and animate as well as they do, I can forgive the base roster being as svelte as it is by tag fighter standards.
Every character is brimming with personality and charming little touches. Doom’s cartoonish aptitude for evil is perfectly captured in his intimidating slow walk and thousand-yard stare. Ms. Marvel’s attacks feel peppy, snappy, and excitable. And Deadpool? Well, almost every move in his arsenal is a loving reference to other iconic fighting games, and there are some impressively deep cuts therein.
The game’s background stages are a real draw, too. The New York City stage is teeming with detail and references to the wider world of Marvel. The X-Mansion tends to populate the further a match progresses, with iconic X-Men like Psylocke, Colossus, and Gambit appearing in the background. If you’re a Marvel head, you’ll likely love the amount of respect and admiration Arc System Works has for the brand.
Pride before a fall
Marvel Tokon: Fighting Souls is another slam-dunk for Arc System Works, then. With it and the recent Marvel vs. Capcom Fighting Collection: Arcade Classics compilation, I’m ecstatic to see Marvel active again in the realm of fighting games. But every story has its villain, and for Tokon, it’s not the Champion. It’s Sony.
I hate to admit that I’m concerned for Marvel Tokon: Fighting Souls’ future. On PC, the game’s anti-cheat DRM worsens performance. Furthermore, Linux and mod support are non-starters, and because online play requires a PlayStation Network account, countries where the service isn’t supported (there are well over 100 of them) can’t access network features at all. Throw in lopsided netcode that discourages crossplay between PS5 and PC, and you have a recipe for an exceptionally messy launch month largely thanks to publisher meddling.
For these reasons, I can’t give Marvel Tokon: Fighting Souls a glowing recommendation, as much as I would like to. At least if you were planning to pick up the game on PC. I want Tokon to have a long, bright future, but I worry that too much damage has already been done. Now, the state of the game has improved since launch in regards to performance and matchmaking quality, thanks to a small handful of fixes deployed by Arc System Works.
I just can’t help but feel anxious about this rocky PC launch. Especially with the recent news that Riot Games is shuttering development on its League of Legends fighting game, 2XKO. It shows that huge companies absolutely aren’t afraid to completely tear down a good thing if it isn’t generating satisfactory revenue or player count. If folks walk away from Marvel Tokon: Fighting Souls because of the issues it’s facing on PC, then what’s stopping Sony from doing the same?
I hope I’m just overthinking it. Marvel Tokon: Fighting Souls is one of the most fun and unique fighting games I’ve played in some time, and I hope its candle won’t be snuffed out before it truly gets the chance to shine its brightest.
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Accessibility features
At launch, Marvel Tokon: Fighting Souls has a small handful of accessibility features, largely utilizing text-to-speech options.
You can enable text-to-speech and adjust its volume and speed. You can also choose to enable or disable subtitles that display during battle entrances and conclusions.
How I reviewed Marvel Tokon: Fighting Souls
I played Marvel Tokon: Fighting Souls on PC for approximately 15 hours for this review. I completed the episodic story mode in its entirety, cleared most Arcade mode routes, and put a good chunk of hours into training mode, character lesson guides, and casual online play.
I tested the game with the GameSir G7 Pro controller, as well as the leverless Razer Kitsune. I also hooked up my RIG 900 Max HS gaming headset to experience the game’s excellent audio and wonderfully upbeat soundtrack.
First reviewed August 2026
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